![]() Real Time Management game, not an RTS (except when both players play at basically the same speed, and so strategy becomes a real factor). Basically if speed trumps planning then the game is an RTM. Together you will solve tricky criminal cases, identify motives, find evidence and convict the perpetrators. browser while a macro is repeating in a game, the macro stops repeating. MicroMacro is a cooperative detective game. There are mixed micro/macro things in most games these days, like rally points, and multiple-unit units (like in 40k and CoH), but for the most part RTS's are still 90% micro-management, 10% strategy. This article shows you how to create macros that can be used to help with tasks. If the platoon also assigned itself to a hot-key as one unit that would be even more Macro. it being macro-managing to be able to set up standard "platoon/company" templates and then simply selecting your "air assault" template to order up 2 attack helicopters, 4 transport helicopters, and 4 infantry platoons that would all gather in one location and have the infantry automatically load on the transports. Macro would be: It's micro-managing to order individual unit production from each factory/barracks vs. It's Macro-management to set a slider for the number of resource gathering units you will have as a percentage of your population cap, and then set production levels for Iron, Food, and Wood with sliders and have the game automatically build the necessary buildings and assign workers to them without your further involvement.Īnother example of Micro vs. ![]() Meanwhile, macro-managing is when you can cause multiple units or buildings to take actions automatically simply by selecting one option or moving one slider.įor instance, it's micro-management to build an iron mine, a farm, and a lumber yard and then order units to work at each to gather resources, and have to manually change the number of units at each location throughout the game. I believe micro-management is when one button press or mouse selection causes only one thing to happen. Even the queuing of production orders is micro-management if it takes one mouse click or button press per unit ordered. As a matter of fact ANY time you have to order a specific unit or building to do something you are micro-managing. Resource gathering IS micromanagement if you have to order a unit to do it, and if you may have to later order the unit to return to work if it is attacked or otherwise disrupted.
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